Item Number: JNR-ARCADE

COMPUTER SCIENCE FOR BEGINNERS: Lessons gradually introduce programming concepts through fun, simple activities.

DEVELOP COMPUTATIONAL THINKING: Step-by-step instructions explain how to sequence coding blocks to control game play. Through hands-on learning, students discover the importance of conditionals and loops.

SCRATCH CODING LESSONS: Design arcade games including Jumble Tumble, Let's Jam, Mystery Island, and Lost Treasure.

READY-TO-GO LESSONS: TechnoArcade includes a digital Teacher Guide and Student Workbook with easy to follow instructions. Worksheets may be printed or used in PDF format. Assessment tools include a marking sheet, quizzes, and a skill checklist.

PURCHASE ONE PROJECT PER SCHOOL: No per student fee. Not a subscription. Use on an unlimited number of devices within your school. See Terms of Use below to find out more.

Technology Integration: Computer Science, Math

Technology Skill: Programming

Version: Scratch 3

Program: Scratch

Session 1: Arcade Hero

In session 1, students become arcade heroes. They prepare to build an online arcade for kids. To start, they register for a free Scratch account to gain access to the online coding platform. Next, they explore the program to learn about common tools and terminology. Once familiar with the coding environment, students play Treasure Hunt. Afterwards, they view the scripts to understand how the game is put together.

Session 2: Jumble Tumble

In session 2, students build Jumble Tumble. In this game a press of a key creates a mish mash of characters dashing and rolling across the screen. This chaotic scene uses Motion blocks to control movement. By sequencing the coding blocks, students discover how to direct and loop action. For an extra challenge, they can use if-then logic to create a silly outcome when two sprites crash.

Session 3: Let's Jam

In session 3, students put together a band. They design a game that transforms the keyboard into a musical instrument. Players will enjoy leading a jam session as they tap away at the keys. Students wanting a personal touch can add a variable that allows the player to name the new music group.

Session 4: Mystery Island

In session 4, students create Mystery Island. In this game, players explore an imaginary land. By tapping objects, they discover strange creatures. To build the code, Looks blocks are used to change the appearance of sprites. Coders wanting to create an extra surprise can use random operators.

Session 5: Lost Treasure Part One

In session 5, students begin to create the game Lost Treasure. In it, players collect items to score points. The player moves the mouse to pick up lost items and move them to specific spot. To start, students plan the theme of their game. Next, they insert a setting, hero, and treasure. With this complete, the game designers build code to control the movement of the hero. Sounds and Looks blocks combine to add excitement to the game play.

Session 6: Lost Treasure Part Two

In session 6, students finish designing the game Lost Treasure. They create a variable to keep score. Using the if-then coding block, they sequence commands to end the game when all hidden items are found. An optional activity has students create a timer to have players race against the clock. Upon completion, a tester plays the game.

Optional Scratch Coding Lessons for Kids

  • Wacky Word: Press keys to animate letters.
  • Yikes! Run Away: Save the character from something scary.
  • Hide and Seek: Code a game with a hidden items.

Terms of Use
Use TechnoArcade with unlimited users at your site. A site is a physical location such as classroom, school, learning center, daycare, library, or home. If you teach at multiple sites, you will need to purchase one set for each location. Access everything you need from TechnoHub, and transfer the files to all devices at your site. View the PDF teacher guides and workbooks digitally or print as many as you need. Files CANNOT be posted in public domain.

Dash and Crash Sprites
Turn the Keyboard into an Instrument
Explore an Imaginary Land

Click to open PDFs in a new window

Scratch Coding Lessons for Elementary and Middle School

The assignments in TechnoArcade are ideal for beginners. With guided instructions, students learn how to combine Scratch coding blocks to create simple games. Extension activities challenge learners to personalize their arcade and extend their programming skills.

  • Create arcade games using Scratch coding blocks
  • Control game play using sequences, events, loops, and conditionals
  • Break down problems into parts to simplify the game design process
  • Plan the features of a game including the theme, setting, hero, and treasure
  • Test and debug code
  • Collaborate with peers throughout the game design process
  • Reflect upon program development in a coding journal
  • Consider how computing technologies have changed gaming
  • Develop computational thinking skills
  • Compare multiple script designs to notice the change in output

Customer Reviews

In this project, students become game developers. They use Scratch coding blocks to create activities for kids. These include Jumble Tumble, Let's Jam, Mystery Island, and Lost Treasure. Upon completion, gaming fans visit an online arcade to share in the fun.

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