Session 1: Arcade Hero
In session 1, students become arcade heroes. They prepare to build an online arcade for kids. To start, they register for a free Scratch account to gain access to the online coding platform. Next, they explore the program to learn about common tools and terminology. Once familiar with the coding environment, students play Treasure Hunt. Afterwards, they view the scripts to understand how the game is put together.
Session 2: Jumble Tumble
In session 2, students build Jumble Tumble. In this game a press of a key creates a mish mash of characters dashing and rolling across the screen. This chaotic scene uses Motion blocks to control movement. By sequencing the coding blocks, students discover how to direct and loop action. For an extra challenge, they can use if-then logic to create a silly outcome when two sprites crash.
Session 3: Let's Jam
In session 3, students put together a band. They design a game that transforms the keyboard into a musical instrument. Players will enjoy leading a jam session as they tap away at the keys. Students wanting a personal touch can add a variable that allows the player to name the new music group.
Session 4: Mystery Island
In session 4, students create Mystery Island. In this game, players explore an imaginary land. By tapping objects, they discover strange creatures. To build the code, Looks blocks are used to change the appearance of sprites. Coders wanting to create an extra surprise can use random operators.
Session 5: Lost Treasure Part One
In session 5, students begin to create the game Lost Treasure. In it, players collect items to score points. The player moves the mouse to pick up lost items and move them to specific spot. To start, students plan the theme of their game. Next, they insert a setting, hero, and treasure. With this complete, the game designers build code to control the movement of the hero. Sounds and Looks blocks combine to add excitement to the game play.
Session 6: Lost Treasure Part Two
In session 6, students finish designing the game Lost Treasure. They create a variable to keep score. Using the if-then coding block, they sequence commands to end the game when all hidden items are found. An optional activity has students create a timer to have players race against the clock. Upon completion, a tester plays the game.
Optional Scratch Coding Lessons for Kids
- Wacky Word: Press keys to animate letters.
- Yikes! Run Away: Save the character from something scary.
- Hide and Seek: Code a game with a hidden items.
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