In this project, students become game designers. They use Python and the Turtle library to conquer mazes, paint pixel art, create a Mad Lib Generator, and build a Carnival Game. The fun begins when students edit code to gain an understanding of the structure of Python scripts. Once familiar with basic concepts, the young programmers are introduced to debugging, loops, variables, and conditional logic. Ignite an interest in programming with meaningful activities designed for beginners.
Python Programming for Kids
Introduce programming to beginners. Use Python and the Turtle library of commands to solve mazes, produce colorful artwork, and invent games.
Stem Activities for Beginners
Ignite an interest in computer science. Build scripts, loop sequences, manipulate variables, and apply conditional logic. Lesson plans provide a foundation for learning text-based programming.
Stop the mindless copying of scripts to write programs! Instead, use lessons that promote exploration and experimentation. TechnoTurtle gradually introduces programming concepts that are then applied to code original creations.
Develop Computational Thinking
TechnoTurtle includes offline coding activities that have students consider the importance of programming in daily life.
Fun Coding Lessons
The project includes a digital Teacher Guide and Student Workbook with detailed instructions. Worksheets may be printed or used in PDF format. Resources include Python templates, program answer keys, planning sheets, coding journal logs, Python and Turtle reference sheets, assessment tools, and more!
Session 1 Python, Turtles, and Bugs
Modify a program. Add bugs to the code to find and fix errors.
Session 2 Conquer the Maze
Write a simple script that moves a Turtle through a maze.
Session 3 Draw Pictures
Design a picture from lines, rectangles, circles, dots, and symbols.
Session 4 Design Colorful Spirographs
Use the Random library and loops to produce surprising artwork.
Session 5 Create a Mad Lib Generator
Program a word game that forms silly sentences using variables.
Session 6 Invent a Carnival Game
Apply conditional logic to award a player a prize.
Optional Python Programming for Kids Activities
- Imagine Life Without Coding: Think about daily life.
- Program the Robot: Animate a drone to complete chores.
- Dot-to-Dot Fun: Draw lines to complete the picture.
- Customize the Stamp: Import an image into the shape list.
- Rain Cats and Dogs: Randomize x and y coordinates.
- Guess a Number: Build a game to pick a number from 1-10.
Use TechnoTurtle with unlimited users at your site. A site is a physical location such as classroom, school, learning center, daycare, library, or home. If you teach at multiple sites, you will need to purchase one set for each location. Access everything you need from TechnoHub and transfer the files to all devices at your site. View the PDF teacher guides and workbooks digitally or print as many as you need. Files CANNOT be posted in public domain.
Python Programming for Kids - Computer Science for Beginners
Promote STEM. The project-based activities have elementary and middle school students develop fundamental programming skills. They explore code to understand how to sequence instructions. They use this knowledge to program original creations such as artwork and games.
- Write an algorithm using symbols
- Develop a program that achieves a specific goal
- Organize the code in a program using comments
- Apply debugging techniques to find and fix errors
- Import libraries including Turtle, Random, and Time
- Direct the movement of a robotic Turtle
- Position an object using x and y coordinates
- Loop a script or repeat an action a specified number
- Store a player's answer as a variable
- Apply conditional logic including if, elif, and else
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