Assignment 1 Become a Painter
Explore the program window. Form a connection between traditional and digital art tools.
Assignment 2 Pencil It
Develop fine motor skills. Learn how to draw freehand using a digital pencil.
Assignment 3 Fill It
Color objects with the paint bucket. Troubleshoot to fix drawings that cannot be filled.
Assignment 4 Design It
Make a coloring book page using a digital pencil. Trade pictures with a friend to color the picture.
Assignment 5 Keyboard It
Identify common keys on the keyboard such as the SHIFT key, BACKSPACE key, and spacebar.
Assignment 6 Try It
Discover the function and location of keys on the keyboard. Format font, font size, and font style.
Assignment 7 Name and Print It
Practice basic keyboard skills. Produce a picture using student name as the subject matter.
Assignment 8 Brush It
Experiment with different types of brushes to understand the effect of each style.
Assignment 9 Rainbow It
Gain confidence with using digital art tools including a brush, calligraphy pen, crayon, or marker.
Assignment 10 Smile It
Illustrate a happy scene. Magnify the canvas to add details.
Assignment 11 Explore It
Outline and fill colorful shapes. Adjust the size and position of objects.
Assignment 12 Stamp It
Create a unique pattern by formatting shapes and arranging them on the canvas.
Assignment 13 Study It
Spark inspiration by examining a collection of picture frames.
Assignment 14 Decorate and Save It
Apply artistic talents to paint a frame with an attractive pattern. Save the file.
Assignment 15 Picture It
Open the saved frame. Craft an original piece of art.
Assignment 16 Award It
Celebrate success with an Awesome Artist award.
Optional Digital Art Projects
- Color It: Fill the picture with color.
- Finish It: Follow directions to complete the painting.
- Magnify It: Use the magnifier to edit the picture.
- Construct It: Combine shapes to build objects.
- Erase It: Create artwork using the eraser.
- Edit It: Fix the mistake in the drawing.
- Celebrate It: Showcase student work.
Terms of Use
Use TechnoPainter with unlimited users at your site. A site is a physical location such as classroom, school, learning center, daycare, library, or home. If you teach at multiple sites, you will need to purchase one project for each location. Access everything you need from TechnoHub, and transfer the files to all devices at your site. View the PDF teacher guides and workbooks digitally or print as many as you need. Files CANNOT be posted in public domain.