TechnoRace Coming Soon

Build an imaginary world. Coders design a rescue mission that has players race against time to save the day.

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Project Includes:
Teacher Guide, Student Workbook, Customizable Resources, Assessment Tools, Extension Activities, Sample Files, Templates, Parent Letters, Certificates
SKU:
JNR-RACE
Tech Integration:
Computer Science, Math, Visual Arts
Tech Skill:
Graphics, Programming
Version:
Scratch 3
Program:
Scratch

In this project, students become game developers. They build an imaginary world using Scratch coding blocks. This online rescue mission has players race against time to collect points. Loops, conditionals, and variables combine to produce original game play. Upon completion, gaming fans test the story action. For coders wanting an extra challenge, they can invent a virtual land, target practice, or treasure hunt.

  • Computer Science for Beginners
    Lessons gradually introduce programming concepts through fun, simple activities.

  • Develop Computational Thinking
    Step-by-step instructions explain how to sequence coding blocks to control game play. Through hands-on learning, students discover the importance of conditionals and loops.

  • Scratch Coding Lessons
    Coders design a rescue mission that has players race against time to save the day.

  • Ready-to-Go Lessons
    TechnoRace includes a digital Teacher Guide and Student Workbook with easy to follow instructions. Worksheets may be printed or used in PDF format. Assessment tools include a marking sheet, quizzes, and a skill checklist.

  • Purchase One Project Per School
    No per student fee. Not a subscription. Use on an unlimited number of devices within your school. See full Terms of Use.

Session 1 Start from Scratch

In session 1, students are introduced to Scratch, an online coding platform. To start, they explore the program to learn about common tools and terminology. Once familiar with the coding environment, students compete in a racing adventure. Afterwards, they import the game and experiment with the code to alter the player's experience. This exploration provides a foundation for building their own game.

Session 2 Become a Game Developer

In session 2, students become game developers. They develop the storyline for a rescue mission. In it, the player races against time. Can they save the day?

Session 3 Rescue Me

In session 3, students continue to design their game. They combine Motion, Looks, and Sound blocks to add the characters.

Session 4 Create a Game Board

In session 4, students create the game board using the Paint Editor. They produce multiple backdrops to manage the game play by switching from one to the other.

Session 5 Control the Game Play

In session 5, students build a game controller using the keyboard keys. They move the hero around the game board. Using conditionals and loops they control events.

Session 6 Game Over

In session 6, students finish designing their game. They build a timer that counts down the number of seconds the player has left to complete the rescue mission. Upon completion, they share their race with others.

Optional Scratch Coding for Kids Lessons
  • Game Starter Ideas
  • Time Warp
  • Animate the Hero

Terms of Use
Use TechnoRace with unlimited users at your site. A site is a physical location such as classroom, school, learning center, daycare, library, or home. If you teach at multiple sites, you will need to purchase one set for each location. Access everything you need from TechnoHub and transfer the files to all devices at your site. View the PDF teacher guides and workbooks digitally or print as many as you need. Files CANNOT be posted in public domain.

Scratch Coding Lessons for Kids in Grades 5-12

The programming lessons in TechnoRace are fun for children in elementary, middle, or high school. The step-by-step instructions explain how to develop a racing game using Scratch. The open-ended activities engage learners' creativity and problem solving skills.

  • Develop a race game using Scratch coding blocks
  • Code sequences, events, loops, and conditionals
  • Divide problems into parts to simplify game design
  • Plan game features including theme, setting, and hero
  • Test and debug code
  • Collaborate with peers throughout the game design process
  • Reflect upon program development in a coding journal
  • Consider how computing technologies have changed gaming
  • Develop computational thinking skills
  • Apply creativity to produce an original game

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