Tag Archives: programming

Teaching Ideas for Programming with TechnoCode

coding with Scratch

TechnoKids’ newest release is TechnoCode, a technology project that introduces coding with Scratch to elementary and middle school students. It is an ideal project for Grades 4 and up. Jam-packed with programming activities, TechnoCode sparks an interest in computer science. Step by step instructions explain how to build animations, stories, games, art, music, and simulations.

Empower students with real-world skills they can use in the workplace. The instructional materials in TechnoCode encourage students to think like programmers. Resources include sample videos to inspire imaginations, planning sheets with guiding questions to help design scripts, assessment tools to evaluate student work, and coding journal logs to reflect upon learning.

Ideas for Implementation

The TechnoCode project has students create animated scenes, construct mazes, broadcast stories, engineer games, design artwork, compose music, build a diorama, and more! The activities are suitable for any teaching situation. Select the option that works best for you and your students:

  • Coding Unit with Elementary Students: Assignments in Sessions 1-3 in TechnoCode are ideal for students new to Scratch. The activities are perfect for Grades 4 and up. Students design animations, create art, develop games, and compose music. The emphasis is on coding basics including how to build scripts, sequence commands, control action with if then conditions, and create simple loops. The activities focus upon directing movement, synchronizing sound, and understanding x and y coordinates.
  • Coding Unit with Middle School Students: Once students understand the fundamentals of coding in Sessions 1-3, they extend their learning in Sessions 4-6. The activities are ideal for students that understand the fundamentals and are ready for a challenge. The critical and computational thinking required is ideal for students in Grades 6-8. They produce a story, engineer a game, develop a treasure hunt, build a diorama, and remix a project. The emphasis is on having students manipulate the appearance of sprites, direct the timing of events with broadcasting, and create original artifacts using conditions, variables, and operators.
  • Scratch activities for kids.

    Build games using Scratch. Learn how to use variables to track the score.

  • Computer Science Course: TechnoCode has 25 assignments designed to ignite an interest in computer science. The focus is on thinking like a programmer. Each coding activity is divided into four parts – exploration, practice, freestyle, and reflection. Using a question and answer format, students discover the function of command blocks. Next, they follow guided instructions to build scripts. Afterwards, they apply their skills to complete open-ended challenges. Once a Scratch project is finished, students write a coding journal entry to reflect upon the experience.
  • Hour of Code: If you only have one class to teach coding there are many assignments in TechnoCode that can be used for this purpose. If your students are beginners, they can develop simple animations. Assignment 5 targets how to build a script, Assignment 6 explores directing movement, and Assignment 14 focuses upon changing the appearance of a sprite. If your students have existing knowledge of Scratch, the skill reviews in Sessions 2-5 are excellent challenges.
  • Coding Workshop Series: If you are running a workshop series as part of an after-school program or community event, then you will need to select assignments that fit the number of classes offered. As well, consider the age range and coding abilities of students.

Coding with Scratch is highly addictive and fun! Your students will develop a host of essential technology skills as they create unique games, interactive stories, animations, and more!

New! HTML Coding for Chromebook Users

teach STEM skills

Teach HTML coding using Chromebooks

TechnoHTML5 has always been a favorite top seller for educators. With the current focus on STEM education, teaching HTML coding is more relevant than ever. Now that Chromebooks are prevalent in the classroom, TechnoKids has modified this popular project specifically for Chromebook users. Using a web-based text editor that integrates with Google Drive makes HTML coding a breeze. Now when you order TechnoHTML5 you will receive two versions: one for desktop HTML text editors such as Notepad or Code Writer and a version for Chromebook users that uses a free app such as HTML Editey.

STEM Activities to Learn Life Skills

I wrote in a previous blog about the reasons to teach programming. Of course, not many students will choose careers as computer scientists or program developers, but that’s not the main rationale for coding lessons. Strong communication skills and personality traits that lead to success in life and the workplace are critical goals for students. Learning to code does just that. As they learn to plan, organize, write, edit, and troubleshoot, students build invaluable life skills. Perseverance, problem solving, analytical thinking, creativity, and collaboration are enhanced by learning programming. These crucial personal habits will benefit students for life.

Everything Educators Need to Teach HTML

TechnoHTML5 for Chromebooks is an introductory HTML project for middle and high school grades. Students build a web page using HTML and CSS. They style text, graphics, and hyperlinks. Optional challenges have them format lists, add a background image, create a class, add animated gifs, and more! Step-by-step instructions with checklists in the Student Workbook build organizational skills. The Teacher Guide includes assessment tools such as a summary of skills and customizable marking sheet to evaluate the completed web page projects. Digital resources include sample files, reference sheets, review questions, and skill reviews for practice.

Coding for Chromebook

Students design a web page on the topic of their choice using TechnoHTML5.

Chromebooks Make HTML Coding Easy

HTML Coding is fun and easy using a Chromebook and Google Drive. coding for ChromebookOn a desktop, I found it cumbersome to always save my work in the text editor then toggle to a browser and refresh to see a preview. But using a free text editor for Chromebooks such as HTML Editey provides instant feedback. Two panes allow the user to write code and see immediate results.

There are many other great features to HTML Editey that we’ll write about in an upcoming post.

Add the A to STEM Education

Educators agree that STEM education is essential to prepare students for the challenges of the 21st century workforce. The skills they learn in science, technology, engineering, and math subject areas also develop vital skills necessary for success: critical thinking, creativity, problem solving, and collaboration. Although there’s quite a debate about whether the A for the arts needs to be added to STEM to make STEAM or if it’s already there inherently, it’s evident that fine arts, language, and music play a key component in a curriculum to prepare young people to face the complex challenges of the future.

steam career readiness

The Arts are a vital part of STEM education

Education Models for the Future

Traditional school curriculum segregates studies into separate subject areas. However, project-based learning is an instructional approach that blends subjects. Students are faced with an authentic, meaningful, real world challenge. And these are non-Googleable questions! Students investigate a problem and propose viable solutions in an interdisciplinary study. Technology is commonly used as a tool. Whatever skills are required to solve the problem – math, science, language arts – must be learned and mastered. Students need to be able to think innovatively, plan, create, and communicate the resulting project. Usually STEM subject areas are needed, and students build valuable job skills such as computational thinking, initiative, perseverance, and communication.

Where Do the Arts Appear?

To answer these ‘big’ project-based challenges, students need to integrate the arts. Creative thinking and design are a central part of innovation. Being able to imagine an outcome, visualize a product, or communicate an abstract idea requires artistic skills integrated with multiple STEM skills.

Here are a couple of examples of the arts integrated with STEM in the real world:

STEM Education requires the Arts

  • Product Design
    Designing an innovative product may require engineering, mathematical, and scientific problem solving. But it also needs an attractive appearance to make an emotional connection to consumers. These are artistic decisions.
  • Advertising
    When a new product is brought to the market, communication skills are essential. Advertisers excel in persuasive writing. In addition, the creation of new logos requires a knowledge of graphic design. The success of a venture often depends on artistic choices.
Arts and STEM education

Infuse the arts into STEM education.

The Arts in Computer Science

We’ve been working with Scratch recently to develop a STEM project, TechnoCode, that teaches coding skills. The students will learn programming skills as they make animations, games, or interactive stories.

Coding design decisions should be engaging so that the user who interacts with the finished product is intrigued and captivated. Also, artistic choices affect if the project is user friendly and fun to play. Some of the stylistic choices students need to make when programming include:

  • Drawing custom characters
  • Designing backgrounds
  • Adding sensory cues – motion, sound, visual – to build interest, express an idea, and hook the user
  • Creating “Game over” messages that encourage and entice the user to try again
  • Making scoring and timing decisions using aesthetic choices that appeal to players

The brainstorming, problem-solving, and decision making involved in programming demand innovation and ingenuity in design choices. To foster the trailblazers of tomorrow, STEM education needs to acknowledge and incorporate the arts.

New Release! Programming Project for STEM Classrooms

In response to the recent spotlight on building STEM skills, TechnoKids is announcing the first of a new and innovative series of computer science technology projects designed to teach programming learning objectives.

Teach Coding

programming

Use Scratch and TechnoCode to teach programming skills

The first of these projects is TechnoCode, just released for junior and middle school grades. The focus of the all new TechnoCode project is to spark an interest in coding. Using Scratch, students become young programmers. They learn computational thinking as they construct a collection of scripts to develop animated scenes, mazes, interactive stories, and games. Additional activities challenge students to create artwork, compose music, construct a diorama, and more! Jam packed with fun programming activities, TechnoCode is ideal for students new to Scratch – a popular, free program that uses graphical blocks to teach logical reasoning.

Programming Fun

Through guided discovery and exploration, TechnoCode teaches students to build algorithms that sequence commands, events, loops, and conditions. After each activity, they complete coding journal logs to reflect on their learning, track their progress, express feelings, and celebrate successes.

coding and programming with Scratch

Scratch is a free program to teach coding developed by MIT. Graphic blocks are stacked to create scripts for animations, games, stories, and more!

In TechnoCode, students follow illustrated, step-by-step instructions to learn how to:

  • Use programming terminology and understand the role of a programmer
  • Code a scene with characters, a backdrop, movement, and sound
  • Build an animated aquarium
  • Design a one-of-a-kind maze game
  • Construct an animated story about a magical place
  • Plan and develop a unique game with timing and a scoring system

Learning is chunked and scaffolded: skills learned in each of the six sessions are reviewed and extended in following sessions. Challenges and extension activities offer optional enrichment opportunities. Junior and middle school teachers can elect to complete as many of the projects as time, grade level, and curriculum learning standards require.

programming with Scratch

Students learn computational thinking, reasoning, problem solving, and creativity as they build scripts.

Foster Digital Citizenship Skills

The collaborative element of Scratch is its online community.

To get inspired, Scratchers can browse a huge gallery of sample interactive stories, music, art, animations, and games. They can remix: start with a project someone else has coded and shared, and then add their own creative touches. When the remixed project is uploaded, Scratch automatically credits both the originator and the contributor, thereby promoting the essential skill of citing the source. The See Inside button on any shared Scratch project allows others to view the code to ‘see how it’s done’, an ideal learning opportunity. Finally, students can share their own work and invite ‘likes’ and comments.

Experiencing success and support of other budding programmers is a key ingredient to building enthusiasm for computer science.

Prepare Students for Jobs

Empower students with the essential, real-world skills they will need in the workplace of tomorrow. Both STEM and CTE – Career and Technical Education – highlight the value of preparing young people with technical as well as employability skills. Ideal skillsets include a diverse combination of higher-level thinking, technology, and interpersonal proficiencies. Teaching programming can do that. TechnoCode is a fun, challenging series of hands-on activities to master a foundational set of computer science standards. As they achieve success, students become enthusiastic, confident problem solvers – critical skills to make them “future proof”.

TechnoCode – STEM, CTE, and ICT Project to Integrate Programming

TechnoCode has everything an educator needs to teach beginning coding skills to students: a teacher guide and student workbook in pdf format, sample completed projects to inspire young imaginations, planning sheets with questions to help design scripts, coding journal logs for reflection, and assessment tools to evaluate student work. Hook tech-savvy young people. Equip your students with practical, creative, and authentic twenty-first century skills.

programming and coding