Author Archives: TechnoHella

TechnoHella

About TechnoHella

Hella Comat, Curriculum Writer - Hella Comat is a dedicated professional, who has taught in the education system for more than 30 years. As a pioneer of technology integration in Ontario public schools she was one of the first teachers to introduce the internet, video conferencing, web design, and multimedia learning activities to teachers and students in the Halton Board. To inspire teachers to use technology, she has led sessions for the Touch Technology program, ran workshops at education conferences, and sat on numerous advisory committees related to technology-issues. In recent years she taught the Computer in the Classroom course, at York University. Her lifelong commitment to teaching and learning was acknowledged when she was honored as the recipient of the Prime Minister’s Award for Teaching Excellence in Science, Technology, and Mathematics. Hella's contribution to the blog includes entries about the importance of technology integration. Drawing from her in-depth knowledge of technology in the classroom Hella writes about teaching strategies and useful resources that can benefit your practice. In addition, she provides innovative lesson ideas that you can implement into your own curriculum.

Computer Science and Technology Integration

Brain research tells us that learning really ‘sticks’ when activities are both meaningful to students as well as integrated in curriculum in an interdisciplinary approach. As well, students are motivated when they are actively discovering and investigating a problem.

computer science

Teach coding with Scratch to middle school and junior students to build computational thinking skills.

TechnoCode, the newest technology project developed by TechnoKids, was created specifically to spark an interest in computer science by engaging students. As they use Scratch to build programming skills, young learners construct a series of activities for kids. As game designers, they consider their users’ interests and abilities. They become authentic programmers who plan, code, and actually field test their unique creations.

The TechnoCode project is primarily a STEM project that teaches coding. However, the activities also integrate into other areas of curriculum including language arts, mathematics, social studies or science, visual arts, and music.

Computer Science

TechnoCode is an introduction to programming. The activities have students build algorithms that sequence commands, events, loops, and conditions. Use the project to target computer science learning outcomes. The project includes a detailed list of skills achieved in each Session, ideal as a teacher checklist for assessment.

Language Arts

The assignments in Session 1 and Session 4 can be integrated into curriculum as a language arts unit. In these assignments, students engage in visual storytelling. They create animated scenes and stories. To extend language arts learning outcomes, the concept of plot, setting, and characters is also applied when engineering games in Session 3 and 5.

Integrate coding into curriculum.

Integrate coding into curriculum.

Mathematics

Integrate TechnoCode into an existing problem-solving unit in Math class. The assignments are an ideal fit because coding requires mathematical and logical thinking. For example, placing sprites on the stage requires plotting ordered pairs, rotating objects involves knowledge of angles, and setting the size of sprites uses percentages. As well, logic is used to control when or if an action happens.

Social Studies or Science

Include The Session 4 Skill Review in TechnoCode as a creative way to showcase learning into another subject area. In this activity, students build an interactive diorama. It shows a scene from nature or a historical event that engages the viewer to click on objects to learn more. Complete the activity to have students share facts or create a simulation about a topic currently being studied. Samples provided include space exploration, tornado, and farming.

Visual Arts

Target visual arts learning outcomes with TechnoCode. Graphic design is interwoven throughout the activities. Students apply their creativity to paint or edit unique sprites and backdrops. They also apply their skills to engage the audience using visual elements. In addition, the Session 2 Extension Activity specifically has students draw artwork with a pen using code.

Music

Integrate TechnoCode into a music class. In the Session 3 Extension Activity, students invent an instrument. This activity is a fun way for students to express their musical talent.

programming

TechnoCode technology project teaches programming using graphical blocks.

Inspire your students to become coding ninjas with TechnoCode!

Teaching Ideas for Programming with TechnoCode

coding with Scratch

TechnoKids’ newest release is TechnoCode, a technology project that introduces coding with Scratch to elementary and middle school students. It is an ideal project for Grades 4 and up. Jam-packed with programming activities, TechnoCode sparks an interest in computer science. Step by step instructions explain how to build animations, stories, games, art, music, and simulations.

Empower students with real-world skills they can use in the workplace. The instructional materials in TechnoCode encourage students to think like programmers. Resources include sample videos to inspire imaginations, planning sheets with guiding questions to help design scripts, assessment tools to evaluate student work, and coding journal logs to reflect upon learning.

Ideas for Implementation

The TechnoCode project has students create animated scenes, construct mazes, broadcast stories, engineer games, design artwork, compose music, build a diorama, and more! The activities are suitable for any teaching situation. Select the option that works best for you and your students:

  • Coding Unit with Elementary Students: Assignments in Sessions 1-3 in TechnoCode are ideal for students new to Scratch. The activities are perfect for Grades 4 and up. Students design animations, create art, develop games, and compose music. The emphasis is on coding basics including how to build scripts, sequence commands, control action with if then conditions, and create simple loops. The activities focus upon directing movement, synchronizing sound, and understanding x and y coordinates.
  • Coding Unit with Middle School Students: Once students understand the fundamentals of coding in Sessions 1-3, they extend their learning in Sessions 4-6. The activities are ideal for students that understand the fundamentals and are ready for a challenge. The critical and computational thinking required is ideal for students in Grades 6-8. They produce a story, engineer a game, develop a treasure hunt, build a diorama, and remix a project. The emphasis is on having students manipulate the appearance of sprites, direct the timing of events with broadcasting, and create original artifacts using conditions, variables, and operators.
  • Scratch activities for kids.

    Build games using Scratch. Learn how to use variables to track the score.

  • Computer Science Course: TechnoCode has 25 assignments designed to ignite an interest in computer science. The focus is on thinking like a programmer. Each coding activity is divided into four parts – exploration, practice, freestyle, and reflection. Using a question and answer format, students discover the function of command blocks. Next, they follow guided instructions to build scripts. Afterwards, they apply their skills to complete open-ended challenges. Once a Scratch project is finished, students write a coding journal entry to reflect upon the experience.
  • Hour of Code: If you only have one class to teach coding there are many assignments in TechnoCode that can be used for this purpose. If your students are beginners, they can develop simple animations. Assignment 5 targets how to build a script, Assignment 6 explores directing movement, and Assignment 14 focuses upon changing the appearance of a sprite. If your students have existing knowledge of Scratch, the skill reviews in Sessions 2-5 are excellent challenges.
  • Coding Workshop Series: If you are running a workshop series as part of an after-school program or community event, then you will need to select assignments that fit the number of classes offered. As well, consider the age range and coding abilities of students.

Coding with Scratch is highly addictive and fun! Your students will develop a host of essential technology skills as they create unique games, interactive stories, animations, and more!

New! HTML Coding for Chromebook Users

teach STEM skills

Teach HTML coding using Chromebooks

TechnoHTML5 has always been a favorite top seller for educators. With the current focus on STEM education, teaching HTML coding is more relevant than ever. Now that Chromebooks are prevalent in the classroom, TechnoKids has modified this popular project specifically for Chromebook users. Using a web-based text editor that integrates with Google Drive makes HTML coding a breeze. Now when you order TechnoHTML5 you will receive two versions: one for desktop HTML text editors such as Notepad or Code Writer and a version for Chromebook users that uses a free app such as HTML Editey.

STEM Activities to Learn Life Skills

I wrote in a previous blog about the reasons to teach programming. Of course, not many students will choose careers as computer scientists or program developers, but that’s not the main rationale for coding lessons. Strong communication skills and personality traits that lead to success in life and the workplace are critical goals for students. Learning to code does just that. As they learn to plan, organize, write, edit, and troubleshoot, students build invaluable life skills. Perseverance, problem solving, analytical thinking, creativity, and collaboration are enhanced by learning programming. These crucial personal habits will benefit students for life.

Everything Educators Need to Teach HTML

TechnoHTML5 for Chromebooks is an introductory HTML project for middle and high school grades. Students build a web page using HTML and CSS. They style text, graphics, and hyperlinks. Optional challenges have them format lists, add a background image, create a class, add animated gifs, and more! Step-by-step instructions with checklists in the Student Workbook build organizational skills. The Teacher Guide includes assessment tools such as a summary of skills and customizable marking sheet to evaluate the completed web page projects. Digital resources include sample files, reference sheets, review questions, and skill reviews for practice.

Coding for Chromebook

Students design a web page on the topic of their choice using TechnoHTML5.

Chromebooks Make HTML Coding Easy

HTML Coding is fun and easy using a Chromebook and Google Drive. coding for ChromebookOn a desktop, I found it cumbersome to always save my work in the text editor then toggle to a browser and refresh to see a preview. But using a free text editor for Chromebooks such as HTML Editey provides instant feedback. Two panes allow the user to write code and see immediate results.

There are many other great features to HTML Editey that we’ll write about in an upcoming post.

New Free Video and Sound Library

sound library

As a sound library resource for students, I posted a blog a while ago with a list of free sites. Here’s another one that’s definitely worth a visit! Videvo is a great resource for high quality music, sound effects, video footage, and motion graphics. The site was originally created as a resource for filmmakers to find free video and sound clips, but they aim to be a powerful educational tool too. And best of all, much of the Videvo sound library is free.

Here are six features I liked about Videvo:

  • Free!
    When browsing through the library or performing a search, you can always select to show only free clips.
  • Multiple Search Options
    To find a sound or video clip, you can search by keywords, type of clip, category, resolution, or license. The site is engaging, simple, and easy to use. Clips are clearly labelled with file information such as duration, file size, resolution, format, and more, as applicable.
  • School Themed Categories
    The categories suit use by students. Themes include animals, food and drink, nature, musical, sport, people, and more.
  • Easy Preview
    Mouse over to preview a sound or watch a motion clip. Note: when previewing sounds before downloading, there is a Videvo voice over, but it’s not part of the sound after saving.
  • Free Account
    You can register for a free account, but it’s not necessary. A free account allows you to see your download history, create a profile, and upload your own video content to the site.
  • License Information
    Downloading and using online materials is a practical way of teaching students about copyright. Students should be made aware that copyright belongs to the author of each clip even if they are royalty free. For free clips, you are asked to share your Videvo experience via social media, but this is not required.

    There are 4 different types of licensed clips on Videvo:

    1. Royalty Free – can be used for any use, just not be made available to any other site for download
    2. Videvo Attribution License –the author must be credited when using a clip
    3. Creative Commons 3.0 – free to share and adapt; you can remix, transform, and add to a clip
    4. NASA Guidelines – free to use but should acknowledge NASA as the source